Introduction, changes and the Saskatchewan expansion
Skylight Freerange will be releasing soon on the Playstation 4 and the Playstation Vita. It contains numerous changes, both as a result of its port from PC to Playstation 4 and Playstation Vita, but most importantly, its addition of a new expansion in Saskatchewan, which has an overall size, give or take, of Skylight 1 (though there is no exact way to measure this, this statement is based off of number of quests, number of optional dungeons, number of cutscenes, etc.)
The Saskatchewan expansion:
Similar to how Skylight Freerange 2: Gachduine's Avalon expansion kept the majority of the game in the Maritimes, Skylight Freerange 1's Saskatchewan expansion keeps it primarily in the Prairies.
One of the more prominent themes of Skylight Freerange 1, illusions, continues to play a role in the expansion, similarly to how Gachduine's expansion continued to focus on of that game's prominent themes, fear (though fear as a motivator and tool for control, rather than horror).
Some quests have been added to the 4 main questlines of Skylight Freerange 1, two of them appearing before any choices that alter the main questline, in order to better introduce some of the factions (old and new). 4 quests have also been added to the main questlines, one for each story path, for the primary purpose of being able to properly add the Saskatchewan questline.
The Saskatchewan questline will not only bring forth an additional world map and a story arc, but will also open up side quests allowing players to acquire the Skylight Freerange 1 equivalent to Skylight Freerange 2: Gachduine's Biomachines and an additional superdungeon and superarena.
One of the largest changes to the Playstation 4 and Playstation Vita versions of Skylight Freerange 1 is the social system. For the most part, it is basically identical to Gachduine's. Though this means that some things have been removed, such as buying real estate, throwing party and making procedurally generated friends, additional scenes, particularly group events, have been added to make up for this.
Other prominent changes make Freerange 1 more akin to Gachduine: namely, the maximum Competency Level increasing from 50 to 100, the addition of Overpowers, the maximum Weapon Mod level going from 5 to 10, the addition of Impossible Difficulty and Gachduine's skill trees for the characters being used over Freerange 1's (with the exception of Hover Staff, Cult Blade, Glacier and Sulfur Ball, which are not featured as Weapon Types in Freerange 1). More information on some of the changes can be found here.