HOME

ABOUT

GAMES

MEDIA

DEV BLOGS





Character Guides - Tara - Abilities, Body - May 30, 2020



Pushback


Pros

Like all characters in Story Mode and Endless Dungeon, Tara starts with Pushback. Tara, through her Kill Chop tree, can gain Advantage Pushback, which provides her with a buff that doubles all of her damage and boosts her Combat Movement by 100% for 3 seconds on successful Pushback. Combined with Skill Strike to boost defense, Tara can gain this buff safely and frequently.


Cons

Given Pushback's low cooldown and the buff it provides, Tara's Pushback has little negatives to it, though its requirement to land the Pushback to trigger may be tough to trigger it frequently.



Knockdown


Pros

Like all characters in Story Mode and Endless Dungeon, Tara starts with Knockdown, and is useful for making an enemy unable to fight back for 2 seconds while they receive 50% more damage.


Cons

Knockdown is nice for what it is, but it does not do anything beyond its status ailment. Its 15 second cooldown for its simplicity is also rather high.



Heart Attack


Pros

Heart Attack, with all of its passives, deals Attack x 3.75 damage with only 5 seconds of cooldown, making it effective for both frequent damage and Body Field Effect influence/maintainance. With the Executioner Axe, Tara can use Heart Attack as a very low cooldown Knockdown ability. It can also be good for frequent quick power strikes.


Cons

Unless using Heart Attack for Body Field Effect maintainance/influence or in combination with the Executioner Axe, it may be best to avoid investing Augmentors into Heart Attack, as most other builds will not properly utilize Heart Attack's strengths.



Kill Chop


Pros

Kill Chop is a rather straightforward ability, Attack x 6 damage for 20 seconds of cooldown, with 4x damage gained during the Body Field Effect. Best combined with Willpower during the Body Field Effect for more damage and/or the Executioner Axe for Knockdown.


Cons

If the team build is not geared towards the Body Field Effect, Kill Chop should be passed on -- its 20 second cooldown makes it weaker from a damage-over-time perspective compared to Heart Attack.



Hatchetwirl


Pros

Maxed out, Hatchetwirl deals Attack x 6 damage plus 3 seconds of Stun (or Knockdown with the Executioner Axe) to a small area around Tara. Meant mainly for melee crowd control, something with great use in the Body Field Effect.


Cons

Even with its cooldown passives, Hatchetwirl still has a massive 25 second cooldown. It is an ability that is best used as the situation demands it, rather than thrown out the moment cooldown ends.









©