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Character Guides - Knight - Abilities, Mind - May 30, 2020



Defiance


Pros

Knight starts with Defiance by default in Story Mode and Endless Dungeon. Maxed out, Defiance allows Knight to deal 3x damage with ALL attacks and abilities, but at the cost of Defense - 100% (a cost which is removed with the Force Spear weapon or the Mind Field Effect). If Knight is kept well protected, that 3x damage boost can go a long way towards any build and tear through pretty well any enemy.


Cons

Without adequate protection from other party members or a method to remove the Defense debuff, Knight may get destroyed by his enemies while Defiance is active before he can do so to them.



Sustained Faith


Pros

Knight starts with Sustained Faith by default in Story Mode and Endless Dungeon. While Sustained Faith is presented on the surface as an ability that sacrifices Defense for Combat Movement (useful for projectile builds to escape melee enemies), its real prize is Faith Rewaded, a passive that causes ALL of Knight's abilities to have 5 seconds removed from their active cooldowns, which makes Sustained Faith/Faith Rewarded useful for many builds, given Knight's overall high cooldowns.


Cons

Without Faith Rewarded, Sustained Faith has little use outside of projectile builds, where the Combat Movement boost lets Knight keep away from melee enemies (making the Defense debuff to himself less pronounced). Without adequate protection, using Sustained Faith with melee builds for more frequent Body ability uses can blow up in Knight's face.



Energy Flow


Pros

A status ailment ability that, when maxed out, inflicts Poison at 30 damage/second for 5 seconds and 8 seconds of Cooldown Add to all enemies. Since it affects all enemies, Knight can use this without aiming and at a safe distance.


Cons

Energy Flow does not really have many negatives, since it is a move that is used safely at a distance and affects all enemies in play, but is best supplemented by other distance abilities if doing so.



Moonlight


Pros

Moonlight inflicts Blind to a sizeable area and when maxed out, has only 10 seconds cooldown (which fits quite well with Knight's 7 second Blind Duration for disabling enemies' abilities). Knight's Moonlight tree also contains Sustained Faith's passives, making it useful for cooldown reductions.


Cons

Unless working on an ability disabling build with Energy Flow or aiming for Sustained Faith's passives for more frequent ability use, Moonlight should be passed on. Blind alone is nice, but without these earlier build templates, Knight's Sightless weapon can deal Blind without requiring as much investment.



Death-Defying


Pros

Maxed out, Death-Defying deals Attack x 9 damage and will kill any enemy at 10% HP or less. During the Mind Field Effect, it gains double damage (to cancel out the Mind Field Effect's damage reduction) and its Instant Death threshold leaps up to 25%, making it useful for finishing off bosses early than usual. Its high damage and 10% Instand Death threshold also make it a viable ability to throw out at melee range during the Body Field Effect, as well.


Cons

Unless using it as supporting damage for the Body Field Effect or its boosted Instant Death threshold for the Mind Field Effect, it is best to avoid Death-Defying if operating under a Siphon Field Effect or no Field Effect. If Instant Death is the objective, Tara does it better with more ways of doing so -- the Instant Death from Death-Defying is more of a small bonus than something to build around for Knight.









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