HOME

ABOUT

GAMES

MEDIA

DEV BLOGS





Character Guides - Knight - Abilities, Body - May 30, 2020



Pushback


Pros

Like all characters in Story Mode and Endless Dungeon, Knight starts with Pushback. Knight's Pushback gains the ability to deal damage, and during the Body Field Effect, this ends with 100 base damage and one second Stagger per Pushback. With a maxed out Ragnarok weapon equipped, Pushback's cooldown hits as low as 3 seconds, making it useful to maintain the Body Field Effect. With the Sightless weapon equipped, Knight can inflict and re-apply Blind very frequently. Best of all, Knight does not require any Augmentors to gain any of this for Pushback.


Cons

Knight's Pushback provides a lot of versatility at a low cooldown, but is best utilized only during the Body Field Effect for best results.



Knockdown


Pros

Like all characters in Story Mode and Endless Dungeon, Knight starts with Knockdown, and is useful for making an enemy unable to fight back for 2 seconds while they receive 50% more damage.


Cons

Knockdown is nice for what it is, but it does not do anything beyond its status ailment. Its 15 second cooldown for its simplicity is also rather high, but Knight's Ragnarok can allow it lower to 10 seconds, making it more reliable.



Power Drive


Pros

Maxed out, Power Drive is an invincible leap forward that deals both Attack x 5 damage and Stagger to a very large area, with a respectable cooldown of 15 seconds (10 with Ragnarok). During the Body Field Effect, it gains 4x damage and its Stagger lasts for 1 second -- with its large area for both damage and lengthy Stagger, as well as its short invincibility during its leap, Power Drive is an ability built for the Body Field Effect.


Cons

Power Drive needs good positioning and/or all of its passives in order to be used effectively. Without its Power Pounce to speed it up and Power Drive Impact to boost its area of effect, it can be difficult to land accurately. Knight is also not invincible during the fall, despite being so during the leap. If not used for a Body Field Effect team build, it can be less effective.



Metastrike


Pros

Metastrike's main purpose is to buff Knight's basic attacks with its Lasting Meta passive, which for a sizeable 10 seconds, makes his basic attacks deal double damage and come out very quickly -- since both Knight's basic attacks and overall cooldowns are quite slow, this shores up some of Knight's weaknesses by making it so he can rely on his basic attacks as a steady source of offense for 10 seconds while waiting on his lengthy cooldowns to recover. Combined with his Exorcist Sickle, which deals up to 3x damage with basic attacks from behind, Knight can deal massive damage while shoring up his weaknesses. Despite being a Body ability, the Mind Field Effect lets him pretty well keep Lasting Meta's buff running by reducing Metastrike's cooldowns significantly.


Cons

On its own, Metastrike's damage is weak and its cooldown outside of the Mind Field Effect is high -- Ragnarok can lower the cooldown to be more manageable, but it is still high. Without the Lasting Meta passive, Metastrike does not provide much. Knight may need to build around Metastrike as far as customization goes, and his choice of weapon also factors heavily into Metastrike's overall usefulness, with either Exorcist Sickle (attacks from behind) or Force Spear (with Defiance) to help bolster basic attack efficacy.



Nightslash


Pros

Nightslash is a straightforward ability -- maxed out, it deals Attack x 1.5 damage and Stun, and after 1 second if it hits an enemy, its cooldown drops from 10 seconds to 2 seconds and unleashes an area of effect explosion that deals Attack x 12 damage and Stun. Its 2 second cooldown on successful hit is great for re-applying Stun to an area again the moment cooldown ends, making it an ideal ability for the Body Field Effect (and to maintain it, as well).


Cons

Nightslash requires some precision -- if it misses, it is stuck with no explosion and the cooldown stays at 10 seconds. Knight is also left vulnerable, hit or miss, for 1 second when using Nightslash, so some protection from others is needed to use Nightslash without worry.









©