Character Guides - Knight - General - May 30, 2020
Burst damage, status ailments, Body Field Effect influencer/maintainer
HP - 100
Attack - 40 (60 with max level Scythe)
Defense - 0%
Combat Movement - 0%
Acting opposite to Cherry as far as battle roles go, Knight has access to a very large number of offensive options. Many of them involve high damage, but Knight also has access to, in one form or another, every single status ailment -- Stagger (Pushback, Power Drive), Stun (Nightslash), Knockdown (Knockdown), Knockback (Unexplained), Poison (Energy Flow), Blind (Moonlight and Sightless weapon), Cooldown Add (Energy Flow) and Instant Death (Death-Defying), with some of these applying to all enemies in play regardless of position, giving great offensive versatility. His Weapons also provide him with even more offensive options, and a lot of them can be effective across many builds. He is, in many ways, offense incarnate.
While Knight is offense incarnate, he is also poor-defense incarnate. He not only has abilities that decrease his Defense greatly (Defiance, Sustained Faith), but he also has some wind-up to his basic attacks and abilities, as well as high cooldowns for a number of his harder hitting abilities, making him more of a slow powerhouse. Despite how versatile he is offensively, he typically needs teams to be built around him to better keep him alive and utilize these offensive techniques and strategies.