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Don't Underestimate - Elemental Weapons - May 30, 2020 Elemental Weapons are a type of weapon that provides a passive that does 2 things -- protects the wielder from a specific Field Effect and causes their basic attacks (plus Far Shot for Cook) to influence the Field Effect towards the Siphon Field Effect of the weapon's element. Their usage is typically to provide a team with incredible influencer/maintainer support for a particular elemental Field Effect, as basic attacks apply faster than cooldowns. To get the most out of an elemental Weapon, it DOES need to be maxed out at Level 10, as higher levels of the ability provide greater influence. Each character has access to an elemental Weapon that affects a specific Field Effect, and they are as follows: Fire Elemental Alberto - Magma Knuckles Tara - Volcano Hatchet Water Elemental Cherry - Ice Brand Pound - Volcano Hatchet Wind Elemental Claire - Zephyr Jimmy - Hurricane Brooks - Rail Gun Earth Elemental Knight - Stone Sickle Cook - Boulder |