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Giant Reference comparing character traits and abilities - October 14, 2018
Given the vast amount of information from the character pages as to what they can do, how effectively they can do those things and how they have many little effects added to what they can do, this page was setup to help better show how all the characters compare to one another across a number of areas and abilities. The characters' basic attacks are already covered in the "Combat - Basics" dev blog page.
Since this page has been done up during a very early stage of development for The Demon Rush: Legends Corrupt, there is a strong possibility that this page will need to be edited if characters/abilities are changed for the sake of balance.
There is a lot of information even on these reference pages, and are meant to look more towards late-game/end-game character building, and is meant as a way to look ahead to this stage of play, as well.
Final Max Stats (Soul Triad and Weapons)
Direct comparison of all characters maximum stats through Soul Triad customization, along with max level weapons to show each characters' maximum stat potential.
Character
|
HP
|
Attack
|
Defense
|
Combat Movement
|
Cherry
|
200 (300 with max level Waller Longsword)
|
20 (30 with max level Steel Sabre)
|
50%
|
0%
|
Knight
|
100
|
40 (60 with max level Scythe)
|
0%
|
0%
|
Alberto
|
100
|
20 (30 with max level Claws)
|
50%
|
0%
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Tara
|
200
|
40 (60 with max level Silver Axe)
|
0%
|
0% (100% with max level Warhammer)
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Pound
|
100
|
40 (60 with max level Claymores)
|
0%
|
0%
|
Cook
|
300
|
50 (75 with max level Frisblade)
|
60%
|
0%
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Claire
|
100
|
20 (30 with max level Combat Knife)
|
0%
|
100%
|
Jimmy
|
100
|
20 (30 with max level Acolyte's Katar)
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0%
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50% (150% with max level Karambit)
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Brooks
|
100
|
40 (60 with max level Crossgun)
|
0%
|
0%
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Powerful Body Abilities
Each character has their own version of a very powerful Body ability which is their strongest Body attack, most of which gain a double damage bonus during the Body Field Effect (on top of the double damage that the Body Field Effect doles out to begin with), with Claire's Crimson Acrobat being the exception.
Character
|
Powerful Body Ability
|
Details
|
Cherry
|
Hyper Blade
|
Deals Attack x 2 damage per slash for 4 slashes over an area. Gains no damage boosts, so all 4 slashes landing on one enemy with her Wild Whetstone passive adding another double damage during the Body Field Effect totals up to only Attack x 16 damage (about 320 damage ignoring the Body Field Effect's base double attack boost). While weak for a top Body ability, Cherry is invincible during usage, its cooldown can be reduced to 15 seconds (very short cooldown for a top Body ability) and it does hit an area, however awkwardly.
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Knight
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Power Drive
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Deals Attack x 1.8 damage after making a giant leap forward. Can gain passives that triple damage at its base and a passive to boost area of effect, and his Hyperdrive passive adding another double damage during the Body Field Effect totals to Attack x 10.8 damage (about 432 damage at max Attack stat of 40 ignoring the Body Field Effect's base double attack boost). Also weak for a top Body ability, but it can hit an area, and with the Sightless weapon, can inflict Blind to that area, or with the Ragnarok weapon, can shorten cooldown from 20 seconds to 15 seconds, making it able to be used often. [EDIT: As of 2019/05/21, now inflicts Stagger, as well]
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Alberto
|
Haymaker
|
Deals Attack x 3 damage. Can gain passives that quadruple damage and inflict Stun, and with his The Punch To End All Punches passive adding another double damage during the Body Field Effect, totals to Attack x 24 (480 damage ignoring the Body Field Effect's base double attack boost). Has a short cooldown of 20 seconds and inflicts Stun, making this a very useful top Body ability.
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Tara
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Kill Chop
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Deals Attack x 3 damage. Can gain passives that triple damage, and with her Confirmed Kill passive adding another double damage during the Body Field Effect, totals to Attack x 18 (720 damage at max Attack stat of 40 ignoring the Body Field Effect's base double attack boost and offensive boosts like Advantage Pushback, High Velocity and Willpower). Has a cooldown of 30 seconds.
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Pound
|
Claymore Crash
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Deals Attack x 3 damage. Can gain passives that boost damage by 50%, and with his Claymost passive adding another double damage during the Body Field Effect, totals to Attack x 9 (360 damage at max Attack stat of 40 ignoring the Body Field Effect's base double attack boost and offensive boosts like Dark Arts and Vampire). Has a cooldown of 30 seconds.
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Cook
|
Viper Cudgel
|
Deals Attack x 4 damage. Can gain passives that double damage, and with his Legend Viper Cudgel passive adding another double damage during the Body Field Effect and holding his ranged weapon during Viper Cudgel (and should be done during Body attacks, due to the +50% power boost), totals to Attack x 24 (1200 damage at max Attack stat of 50 ignoring the Body Field Effect's base double attack boost and the up to 3x offensive boost from Strength). By far the most powerful Body damage output (even just at its base), but has a massive cooldown of 45 seconds.
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Claire
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Crimson Acrobat
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Deals Attack x 0.3 per slash over 8 slashes. Can gain passives that double damage, and though Claire has no passive to add another double damage during the Body Field Effect, she does have Scorpion Nature, which triples Crimson Acrobat damage against knocked down opponents (alongside the base +50% boost for knocked down enemies), and totals to Attack x 21.6 (432 damage to a knocked down enemy, ignoring Prone, which would cause Claire to deal 2x damage instead of +50% to all knocked down enemies). Though this is by far one of the weakest top Body abilities from a single-target standpoint, Claire can reduce its cooldown to 10 seconds, making it the fastest.
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Jimmy
|
Pressure Point
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Deals Attack x 3 damage. Can gain passives that triple damage, and with his High Pressure passive adding another double damage during the Body Field Effect, totals to Attack x 18 (360 damage ignoring the Body Field Effect's base double attack boost). Can have its cooldown reduced as low as 15 seconds, giving it a decent balance of power and speed.
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Brooks
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Pickaxe
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Deals Attack x 3 damage. Can gain passives that triple damage, and with his Strike Gold passive adding another double damage during the Body Field Effect, totals to Attack x 18 (720 damage at max Attack stat of 40 ignoring the Body Field Effect's base double attack boost). Can reduce cooldown to 25 seconds.
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Less descriptive Powerful Body Attack results (ignoring the Body Field Effect's base double attack boost)
Character
|
Powerful Body Ability
|
Details
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Cherry
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Hyper Blade
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320 damage to an area if all slashes hit, 15 second cooldown
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Knight
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Power Drive
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432 damage to an area, possible Blind infliction, 20 second cooldown (possible 15 second) [EDIT: As of 2019/05/21, inflicts Stagger]
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Alberto
|
Haymaker
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240 damage, Stun, 20 second cooldown
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Tara
|
Kill Chop
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360 damage, 30 second cooldown
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Pound
|
Claymore Crash
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180 damage, 30 second cooldown
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Cook
|
Viper Cudgel
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600 damage (holding ranged weapon), 45 second cooldown
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Claire
|
Crimson Acrobat
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432 damage if enemy knocked down, 10 second cooldown
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Jimmy
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Pressure Point
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180 damage, 15 second cooldown
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Brooks
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Pickaxe
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360 damage, 25 second cooldown
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Healing and reviving abilities
Mind and Siphon ability differences are noted here. Why is this important? Mind abilities that heal influence the Field Effect more towards the defensive Mind (where you party can recuperate easier), while Siphon influences help for a push towards a more offensive Field Effect (allowing the party to get back on the offense easier). As with all other comparisons, these abilities are assumed to be customized to the maximum and some active abilities that don't normally heal will be mentioned if they have passives that add healing.
Also note that Alberto's healing abilities with maxed out Inner Strength will be 2.5x stronger while Inner Strength is active.
Character
|
Ability
|
Details
|
Cherry
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Power Surge (Wind Siphon)
|
Heals a living ally for 50 HP, 20 second cooldown
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Cherry
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Phantom Break (Wind Siphon)
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Heals any ally (living or dead) for 30 HP, provides 2 seconds of invinciblity to target, 30 second cooldown
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Alberto
|
Light Magic (Mind)
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Heals a living ally for 40 HP (100 HP with Inner Strength active), leaves behind a Light Zone that heals living allies for 8 HP every second for 5 seconds to a sizeable area (20 HP with Inner Strength), 10 second cooldown
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Alberto
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Revive (Mind)
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Heals any ally (living or dead) for 20 HP (50 HP with Inner Strength active), 20 second cooldown
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Alberto
|
Elixir (Mind)
|
Heals all living allies for 25 HP (62 HP with Inner Strength active), pushes heavily to the Mind Field Effect and reduces all allies' cooldowns by 5 seconds, 30 second cooldown
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Cook
|
Life Shield (Fire Siphon)
|
Heals the user for 20 HP while boosting Defense + 30% for 8 seconds, 10 second cooldown
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Claire
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First Aid (Mind)
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Heals a living ally for 20 HP, 10 second cooldown (triggering Stealth removes cooldown)
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Jimmy
|
Beyond Eternity (Mind)
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Heals the user for 25 HP, while sacrificing own cooldowns to remove all of each party members' cooldowns and boosting the party's Combat Movement, 45 second cooldown
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Jimmy
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Vital Shot (Fire Siphon)
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Heals the user for 15 HP if the projectile hits, plus 5 HP more per enemy hit by the area-of-effect pulse that follows, 8 second cooldown
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Jimmy
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Heal (Fire Siphon)
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Heals a living ally for 70 HP, 15 second cooldown
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Brooks
|
Field Tactics (Earth Siphon)
|
Heals all living allies (but not the user) for 20 HP while dragging them to the user's position and boosting their Combat Movement (and Attack and Defense if the Ireland MRND-48 AAG is equipped) for 5 seconds, 15 second cooldown
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Projectiles
Like other comparisons, these abilities are considered customized to their maximum and does not include outside Active Ability buffs (such as Dark Arts). When total damage is listed, this is based off of max Attack stat (but through Soul Triad only, not through weapons) and any damage boosting passives. Brooks' basic hitscan attack does not count as a projectile in this instance.
Character
|
Ability
|
Details
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Cherry
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Bladecopter
|
Deals 60 damage (180 damage with max level Lyra Buster) and inflicts 4 seconds of Stun. If an enemy is killed by Bladecopter, Attack Chopper is triggered and Bladecopter deals 300 damage (900 with Lyra Buster) and 6 seconds of Stun. Has 30 second cooldown, but Attack Chopper triggering reduces this to 0.
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Cherry
|
Violent Gust
|
Deals 80 damage (320 damage with max level Hrunting and Wind Siphon Field Effect, and up to 640 damage with 4 Tornados in play) and inflicts Knockback (up to double distance). 10 second cooldown during Wind Siphon Field Effect.
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Knight
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Dark Shot
|
Deals 180 damage (360 with max level Devastator) and with the max level Naginata equipped, creates an area-of-effect pulse that deals 600 damage. 10 second cooldown.
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Knight
|
Monster Bubble
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Prevents an enemy (and any adjacent enemies) from moving for 8 seconds while dealing 12 damage per second (24 per second with max level Devastator). 15 second cooldown.
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Alberto
|
Photon Ray
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Deals 30 damage (60 with max level Gigas Fists). 5 second cooldown.
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Alberto
|
Static
|
Deals 20 damage (40 with max level Gigas Fists) and 4 seconds of Stun. During the Wind Siphon Field Effect, can create Thunder Storms. 5 second cooldown.
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Pound
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Aura
|
Deals 60 damage and moves slowly to set up Death Forests. Does not disappear on collison with enemy. 15 second cooldown.
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Cook
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Far Shot
|
Deals 25 damage and is subject to many more damage-boosting buffs as Cook's ranged basic attack. Does not disappear on collison with enemy. 1 second cooldown.
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Cook
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Viper Blast
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Deals 500 damage (1000 with max level Burnarang), and on collision, unleashes an wide-area explosion that deals 300 damage (600 with max level Burnarang), while spreading fire if fire is near the explosion. 30 second cooldown.
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Claire
|
Throwing Knife
|
Deals 40 damage (120 with max level Rogue Dagger) and inflicts Poison with max level Poison Knife (and if Mind Field Effect is active). 2 second cooldown.
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Jimmy
|
Shuriken
|
Deals 80 damage (240 with max level Ninja Knives). Can attach Fire Siphon tags to enemies for Crimson Force and inflicts Blind with the Zipmore Dirks equipped. 4 second cooldown. [EDIT: As of 2019/05/21, no longer can inflict Blind, but Stagger via Zipmore Dirks. Also can have zero cooldown during Fire Siphon Field Effect]
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Jimmy
|
Vital Shot
|
Deals 40 damage (80 with max level Solar Knives) and heal Jimmy for 15 HP plus 5 HP per enemy caught in the area-of-effect pulse created on collision. 8 second cooldown.
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Brooks
|
Flashbang
|
Inflicts Blind to a very large area for 12 seconds. Has 5 second cooldown with max level Tactical Rifle equipped.
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Beams
Like other comparisons, these abilities are considered to be at maximum. All beams deal damage 10 times per second, and total damage is presented as though the beam was hitting an enemy from start to end of the beam's lifespan.
Beam abilities are extremely powerful, but leave the user unable to block or dodge, and the beam must be focused on the chosen target for most all of the beam's lifespan to be effective.
Character
|
Ability
|
Details
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Alberto
|
Planet Destroyer
|
Deals up to 480 damage (960 damage with max level Gigas Fists) after focus for 8 seconds (without the Radiation passive or with Radiation and the beam falls off the target for a split second), or with a full Radiation focus, a maximum of 2160 damage (4320 damage with max level Gigas Fists) after the 8 seconds. 30 second cooldown.
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Pound
|
Viper King
|
Deals up to 640 damage (1280 damage with max level Zweihanders) after focus for 8 seconds. If Pound has Vampire Ancient and uses Vampire on an ally, Viper King can deal 1920 damage (3840 damage with max level Zweihanders), though this means sacrificing Pound's other abilities by putting them on cooldown. 20 second cooldown.
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Cook
|
Viper Beam
|
Deals up to 600 damage (1200 damage with max level Burnarang) after focus for 4 seconds and adds a long trail of fire from the initial triggering of the beam if the Fire Siphon Field Effect is active and Cook has the Dragon's Breath passive. Though it is the weakest overall beam, it requires very little setup to deal decent damage and leave Cook vulnerable for only half the time of the other beams. 20 second cooldown.
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Barriers
Like other comparisons, these abilities are considered to be at maximum.
Barriers nullify just about every attack if the enemy hits the barrier as they try to hit a target, be it melee attacks, projectiles, beams or wide-area effects (one notable exception is the Teras' attack-all Earthquake, though).
Character
|
Ability
|
Details
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Pound
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Barrier
|
Covers a large area and lasts 8 seconds. 20 second cooldown.
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Jimmy
|
Withstand Seal
|
Half the area of Pound's Barrier and lasts 3 seconds, but has only a 5 second cooldown, allowing it to re-deployed in different areas easier as needed.
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Attack/Offensive buffs
Like other comparisons, these abilities are considered to be at maximum. Includes Attack stat boosts, as well as anything that increases general offense, damage of basic attacks or the damage of a variety of abilities (but not, say, Viper King Damage passive to boost damage only for Viper King, which many Active Abilities have, or Cherry's Squall Strengthen which boosts only Violent Gust during the Wind Siphon Field Effect). This is meant more for general lasting effects.
Though there are a lot of buffs/debuffs included in this list, this is meant more to emphasize that there are a large number of ways characters can gain general offensive boosts.
Character
|
Ability
|
Details
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All characters
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Rebound Bonus
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At Knockback's end or if Claire has Acrobatics and dodge rolls at the end of Ninja, the user gains double damage for 3 seconds. [EDIT: As of 2019/05/21, Stagger/Stun/Knockdown also trigger Rebound Bonus]
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Cherry
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Tornado/Stormfront
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Cherry's Attack stat is boosted by 5 for each Tornado in play.
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Knight
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Metastrike/Lasting Meta
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Knight's damage and speed for basic attacks is doubled for 3 seconds after using Metastrike.
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Knight
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Defiance
|
The damage of all of Knight's attacks are tripled for 13 seconds, but Knight suffers double damage if not in the Mind Field Effect.
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Knight
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Cimmerian Call (passive)
|
With a max level Exorcist Sickle equipped, Knight deals triple melee damage when attacking from behind.
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Alberto
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Brute Force (passive)
|
With max level Santiago Cesti equipped, Alberto's basic melee attacks deal 4x damage during the Body Field Effect.
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Tara
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Pushback/Advantage Pushback
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On successful Pushback, Tara deals 50% more damage for 3 seconds.
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Tara
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Cleatqueen/High Velocity
|
Tara's next basic attack, Body attack or Mind attack deals up to double damage based on how far Tara has moved between attacks.
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Tara
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Willpower
|
Tara's next basic attack, Body attack or Mind attack deals 2x damage (or 4x damage under the Mind Field Effect, with the Field Effect's half damage already applied to this figure).
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Tara
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Intelligence (passive)
|
With a max level Morrison Maul equipped, Tara's basic melee attacks deal 4x damage during the Mind Field Effect.
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Pound
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Vampire
|
Pound buffs any ally's Attack by 40 for 15 seconds at the cost of his own cooldowns.
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Pound
|
Dark Arts
|
Pound buffs any ally's Attack by 20 (30 with maxed Lifeless Blades) for 5 seconds.
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Cook
|
Holding ranged weapon
|
Cook holding his ranged weapon for basic melee attacks and Body attacks deals 50% more damage.
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Cook
|
Fatality
|
Cook's ranged basic attacks deal double damage for 8 seconds.
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Cook
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Strength
|
Cook's melee basic attacks and Body attacks deal triple damage for 8 seconds.
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Cook
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Multitasker (passive)
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When Cook's ranged weapon hits an enemy, his next basic melee attack deals 50% more damage (2x damage with max level Chakram).
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Cook
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Steel Echo (passive)
|
When Cook's basic melee attack hits an enemy, his next ranged weapon attack deaks 50% more damage (2x damage with max level Blade Boomerang).
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Claire
|
Throat Jab
|
Though this is a debuff rather than a buff, it does allow all allies to deal 4x damage (6x with max level Assassin Blade) to one enemy.
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Claire
|
Sixth Sense/Mindgames
|
For 18 seconds, every time Claire dodges near an enemy, her damage output for all attacks while Sixth Sense is active is boosted by 10%.
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Claire
|
Cheetah/Mega Cheetah
|
For 8 seconds, if the Mind Field Effect is active, Claire gains Attack + 10.
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Claire
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Prone (passive)
|
Claire deals 2x damage instead of +50% damage to all knocked down enemies.
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Claire
|
Burn to the Soul (passive)
|
With a max level Kay Cutter equipped, Claire's basic melee attacks deal 4x damage during any Siphon Field Effect.
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Brooks
|
Pushback/Pushbreak
|
On successful Pushback, they suffer triple collision damage from all sources (like Throat Jab, essentially a debuff, but with so many knockback options, it is practically an offensive buff for Brooks).
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Brooks
|
Multi-Shot
|
Increases Brooks' attack speed up to 10x for 8 seconds and during the Mind Field Effect, do increasing damage with each shot.
|
Brooks
|
Eagle Cannon
|
Deal more damage the further away Brooks is and inflicts Knockback with basic attacks during the Mind Field Effect.
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Brooks
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Heavy Focus
|
Deal large distance Knockback with Brooks' next basic attack.
|
Brooks
|
Field Tactics/Fog of War
|
With a max level Ireland MRND-48 equipped, Field Tactics boosts Brooks' allies' Attack stat by 20 for 5 seconds (but not Brooks).
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Brooks
|
Carpet Bomb (passive)
|
During the Mind Field Effect with the Howitzer equipped, Brooks' basic attacks deal damage to an area.
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Defensive buffs
Like other comparisons, these abilities are considered to be at maximum. Does not include barriers or invincible abilities, as those have their own sections. This list focuses on abilities that boost Defense/reduce damage.
Character
|
Ability
|
Details
|
Cherry
|
Cutthrough/Indomitable
|
Cherry gains Defense + 30% while using Cutthrough.
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Cherry
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Cover/Mind's Shield
|
While Cover and the Mind Field Effect are active, Cherry gains Defense + 30%.
|
Cherry
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Dark Energy
|
Reduces all enemies' Attack stat by 15 for 10 seconds.
|
Cherry
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Tornado/Stormfront
|
Cherry's Defense stat is boosted by 5% for each Tornado in play.
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Knight
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(Defiance or Sustained Faith) + Force Guard
|
While Defiance or Sustained Faith is active, with a max level Force Spear equipped, Knight gives Defense + 50% to nearby allies.
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Tara
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Skill Strike
|
Tara's Defense is boosted by 50% for 5 seconds after using Skill Strike.
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Pound
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Vampire
|
Pound buffs any ally's Defense by 50% for 15 seconds at the cost of his own cooldowns.
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Cook
|
Discus Doom/Discus Defense
|
During Discus Doom, if Cook's ranged weapon touches an ally (but not Cook himself), they gain Defense + 25% for 3 seconds.
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Cook
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Life Shield
|
Cook boosts his own Defense by 30% for 8 seconds.
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Claire
|
Cheetah/Mega Cheetah
|
For 8 seconds, if the Mind Field Effect is active, Claire gains Defense + 25%.
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Jimmy
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Fancy Footwork/Riposte
|
Jimmy gains Defense + 50% while using Fancy Footwork. [EDIT: As of 2019/05/21, Fancy Footwork is no longer a usable ability]
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Jimmy
|
Fiery Passion
|
The whole party gains Defense + 50% for 8 seconds.
|
Jimmy
|
Spiritcharge
|
Jimmy gains Defense + 50% for 8 seconds.
|
Brooks
|
Field Tactics/Fog of War
|
With a max level Ireland MRND-48 equipped, Field Tactics boosts Brooks' allies' Defense by 50% for 5 seconds (but not Brooks).
|
Combat Movement buffs
Like other comparisons, these abilities and Attack stat (through Soul Triad) are considered to be at maximum. This does not bring up abilities that move fast (like Line Overdrive, Ninja or Twister, for example), but for abilities that boost standard movement speed for short periods of time.
Character
|
Ability
|
Details
|
All characters
|
Rebound Bonus
|
At Knockback's end or if Claire has Acrobatics and dodge rolls at the end of Ninja, the user gains Combat Movement + 100% for 3 seconds. [EDIT: As of 2019/05/21, Stagger/Stun/Knockdown trigger Rebound Bonus]
|
Knight
|
Sustained Faith
|
Knight gains Combat Movement + 100% for 8 seconds, but Knight suffers double damage if not in the Mind Field Effect.
|
Tara
|
Pushback/Advantage Pushback
|
On successful Pushback, Tara gains Combat Movement + 50% for 3 seconds.
|
Tara
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Cleatqueen
|
Tara gains Combat Movement + 200% for 8 seconds.
|
Claire
|
First Aid/Field Medic
|
Claire gains Combat Movement + 100% for 5 seconds after using First Aid on any ally.
|
Claire
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Cheetah
|
Claire gains Combat Movement + 100% for 8 seconds, but Claire suffers Attack - 5 and Defense - 25% if not in the Mind Field Effect.
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Jimmy
|
Beyond Eternity/Timestream
|
Jimmy buffs the party's Combat Movement + 100% for 5 seconds at the cost of his own cooldowns.
|
Brooks
|
Field Tactics/Track and Field
|
Field Tactics boosts Brooks' allies' Combat Movement + 100% for 5 seconds (but not Brooks).
|
Stagger
Like other comparisons, these abilities and Attack stat (through Soul Triad) are considered to be at maximum.
Character
|
Ability
|
Details
|
All characters
|
Blocking basic melee attacks
|
Applies to party members and enemies. Attacking a blocking target inflicts Stagger on the attacker (except if Brooks is attacking).
|
All characters
|
Pushback
|
Inflicts Stagger. Additional bonus effects vary on a per-character basis. 8 second cooldown.
|
Knight
|
Hookshot
|
Inflicts 20 damage and Staggers an enemy behind Knight, followed by Knockdown at Stagger's end. [EDIT: As of 2019/05/21, Hookshot is no longer a usable ability]
|
Knight
|
Power Drive
|
432 damage to an area, possible Blind infliction, 20 second cooldown (possible 15 second) [EDIT: As of 2019/05/21, inflicts Stagger]
|
Jimmy
|
Twister/Dramatic Entrance
|
Inflicts 60 damage (180 damage with max level Grand Hero Katar) while Twister is active, and Stagger at the end of Twister.
|
Jimmy
|
Fancy Footwork/Off Balance
|
Inflicts 5 slashes that deal 8 damage and Stagger. [EDIT: As of 2019/05/21, Fancy Footwork is no longer a usable ability]
|
Jimmy
|
Dead Drop/Dead Stomp
|
Leaping slash that deals 150 damage and Stagger to an area while reducing cooldowns. [EDIT: As of 2019/05/21, Dead Drop is now a usable ability]
|
Jimmy
|
Shuriken/Astral Glow
|
Deals 80 damage (240 with max level Ninja Knives) and inflicts Stagger to an area with Zipmore Dirks equipped. [EDIT: As of 2019/05/21, Zipmore Dirks/Astral Glow inflict Stagger rather than Blind]
|
Jimmy
|
Smoke Grenade
|
Inflicts Stagger to an area, can escape in a direction, has enemies change targets and can remove cooldowns by a half second per enemy hit. [EDIT: As of 2019/05/21, Smoke Grenade has been reworked to become this]
|
Jimmy
|
Spiritcharge/Spirit Blast
|
Jimmy gains Defense + 50% (and possible invincibility), and if the Mind Effect is active on triggering Spiritcharge, Jimmy deals 80 damage and Stagger to a large area around himself.
|
Stun
Like other comparisons, these abilities are considered to be at maximum. Weapons that inflict Stun are assumed to be at max weapon level for these stats.
Character
|
Ability
|
Details
|
Cherry
|
Pierce with Fuddle Blade
|
Deals 60 damage and 3.5 seconds of Stun at mid-range in a straight line.
|
Cherry
|
Hyper Blade with Fuddle Blade
|
Deal out 4 slashes that each inflict 40 damage and 3.5 seconds of Stun over a sizeable area.
|
Cherry
|
Cutthrough with Fuddle Blade
|
Charge forward while attacking with 8 slashes that each inflict 25 damage and 3.5 seconds of Stun.
|
Cherry
|
Bladecopter
|
Cherry throws her sword forward to deal 60 damage (180 damage with max level Lyra Buster) and 4 seconds of Stun, and is invincible while doing so. If her Attack Chopper has been activated by killing an enemy with Bladecopter, Bladecopter's cooldown is removed and her next Bladecopter deals 300 damage (600 damage with max level Lyra Buster) and 6 seconds of Stun.
|
Knight
|
Nightslash
|
Knight deals 120 damage and Stun on initial slash, and if the attacks hits, creates an explosion to an area that deals 480 damage and Stun while reducing cooldown. [EDIT: As of 2019/05/21, Nightslash has been added as a usable ability]
|
Alberto
|
Deadly Arts
|
Alberto deals 5 punches that deal 20 damage each and Stun for 2 seconds (5.5 seconds with max level Stun Claws). [EDIT: As of 2019/05/21, Deadly Arts has been reworked as a dash punch that deals 80 damage (320 to already Stunned enemies) and Stun, but still inflicts Stun]
|
Alberto
|
Haymaker
|
Alberto deals 240 damage (960 damage during the Body Field Effect, counting the base 2x damage bonus the Body Field Effect gives everyone) and Stun for 2 seconds (5.5 seconds with max level Stun Claws).
|
Alberto
|
Static
|
Fires a projectile that deals 20 damage and inflicts Stun for 4 seconds.
|
Alberto
|
System Shock
|
Alberto inflicts Stun for 4 seconds to a large area around himself.
|
Tara
|
Hatchetwirl
|
Tara deals 240 damage and 3 seconds of Stun to area around herself.
|
Tara
|
Backhand
|
Tara deals 60 damage and 2 seconds of Stun.
|
Tara
|
Mindcloud/Cloudy Day
|
Adds 11 seconds of cooldown to all enemies' active cooldowns, and if the Earth Siphon Field Effect is active, deal 80 damage and 2 seconds of Stun.
|
Cook
|
Stun Strike
|
Cook deals 180 damage (270 while holding his ranged weapon) and 4 seconds of Stun.
|
Claire
|
Throat Jab/Stun Jab
|
Throat Jab causes the enemy to take up to 6x more damage for 8 seconds and inflicts 2 seconds of Stun.
|
Jimmy
|
Twister with Stun Knives
|
Inflicts 60 damage and 3.5 seconds of Stun, and possibly Stagger at the end of Twister (if the enemy is on Stun lockout after recovering from it).
|
Jimmy
|
Pressure Point with Stun Knives
|
Jimmy deals 180 damage (720 damage during the Body Field Effect, counting the base 2x damage bonus the Body Field Effect gives everyone) and Stun for 3.5 seconds.
|
Jimmy
|
Fancy Footwork with Stun Knives
|
Inflicts 5 slashes that deal 8 damage and 3.5 seconds of Stun, and possibly Stagger (if the enemy is on Stun lockout after recovering from it). [EDIT: As of 2019/05/21, Fancy Footwork has been removed as a usable ability]
|
Jimmy
|
Dead Drop with Stun Knives
|
Leaping slash that deals 150 damage and Stagger to an area while reducing cooldowns. [EDIT: As of 2019/05/21, Dead Drop is now a usable ability]
|
Knockdown
Like other comparisons, these abilities and Attack stat (through Soul Triad) are considered to be at maximum.
Character
|
Ability
|
Details
|
Field Effect
|
Water Field Effect
|
The pools of water from the Water Field Effect will inflict knockdown to all non-Water elemental combatants.
|
All characters
|
Knockdown
|
Inflicts Knockdown. Claire has reduced cooldown.
|
Knight
|
Hookshot
|
Knight's Hookshot inflicts 20 damage and Knockdown at the end of the Stagger. [EDIT: As of 2019/05/21, Hookshot has been removed]
|
Alberto
|
Light Chi/Bowl Over
|
Any enemy that is inflicted with Knockback from Alberto's Light Chi will inflict Knockdown on any enemies its makes contact with during Knockback.
|
Tara
|
Heart Attack with Executioner Axe
|
Tara deals 150 damage and 3.5 seconds of Knockdown (as opposed to the standard 2 seconds) at 5 seconds cooldown.
|
Tara
|
Kill Chop with Executioner Axe
|
Tara deals 360 damage (1440 damage during the Body Field Effect, counting the base 2x damage bonus the Body Field Effect gives everyone) and 3.5 seconds of Knockdown (as opposed to the standard 2 seconds).
|
Tara
|
Hatchetwirl with Executioner Axe
|
Tara deals 240 damage and 3.5 seconds of Knockdown (as opposed to the standard 2 seconds), and possibly Stun if the target is still under Knockdown lockout after recovering.
|
Pound
|
Viper Flight/Ramming Speed
|
Pound charges in a straight line inflicting 240 damage and Knockdown.
|
Pound
|
Stone Gauntlet/Tremor
|
Pound slams the ground, inflicting 20 damage and Knockdown to a large area around himself.
|
Pound
|
Explosion/Shockwave
|
Pound deals 1800 damage to a large area around himself and inflcits Knockdown at the cost of his life.
|
Cook
|
Pummel/Savage Beating
|
Cook deals out 5 punches that each deal 80 damage (120 damage while holding his ranged weapon), with the last hit inflicting Knockdown.
|
Cook
|
(Far Shot + Fatality) with Sleeparang
|
While the Mind Field Effect and Fatality is active, Far Shot adds 3.5 seconds of Knockdown (as opposed to the standard 2 seconds).
|
Cook
|
King's Rays
|
Inflicts Knockdown to an area in front of Cook.
|
Claire
|
Pushback/Power Shove
|
Claire's Pushback inflicts Knockdown at the end of the Stagger.
|
Claire
|
Rainfall
|
During the Water Siphon Field Effect, creates up to 24 pools of water (with max level True Ghost) that inflict Knockdown to any enemy that steps into a pool of water.
|
Claire
|
Torrent/Flood
|
During the Water Siphon Field Effect, Torrent creates 4 pools of water that inflict Knockdown.
|
Claire
|
Fallen Angel
|
Inflicts Knockdown to a small area in front of Claire.
|
Knockback
Like other comparisons, these abilities and Attack stat (through Soul Triad) are considered to be at maximum.
Character
|
Ability
|
Details
|
Field Effect
|
Wind Field Effect
|
The random windbursts from the Wind Field Effect will inflict knockback to all non-Wind elemental combatants.
|
Cherry
|
Violent Gust
|
Inflicts 640 damage (in optimal conditions; max level Hrunting, Wind Siphon Field Effect and 4 Tornados in play) and Knockback at double Knockback distance.
|
Cherry
|
Tornado
|
Inflicts 30 damage (60 damage with max level Hrunting) and Knockback to a large area per Tornado.
|
Knight
|
Unexplained/Unexplained Break
|
If an enemy acts within one second of Unexplained being cast, they are inflicted with 360 damage (720 damage with max level Devastator) and Knockback.
|
Alberto
|
Light Chi
|
Inflicts 10 damage and Knockback, with the Knockback distance greater than normal, triple collision damage and can inflict against Knockdown to enemies that the knocked back enemy comes into contact with. [EDIT: As of 2019/05/21, Light Chi now deals 8x collision damage, but requires enemy to be Stunned]
|
Brooks
|
Crossguard
|
On successful parry, Crossguard makes Brooks invincible for 3 seconds, cooldown of all Brooks' abilities are reduced by 3 seconds and Knockback is inflicted with double distance and collision damage.
|
Brooks
|
Home Run
|
Brooks inflicts 120 damage and Knockback (with 4x collision damage) at melee range.
|
Brooks
|
Eagle Cannon/Confidence Crusher
|
While Eagle Cannon and the Mind Field Effect are active, Brooks' basic attacks all inflict Knockback.
|
Brooks
|
Heavy Focus
|
Brooks' next basic attack inflicts Knockback at triple Knockback distance.
|
Brooks
|
Pandemonium
|
Brooks inflicts Knockback in random directions to a large area.
|
Brooks
|
Black Hole/Explosive Evaporation
|
Brooks creates a black hole that deals inflicts 32 damage per second (64 damage with max level Ultra Rifle) over 5 seconds, before exploding and inflicting 240 damage (480 damage with max level Ultra Rifle) to a large area plus Knockback.
|
Poison
Like other comparisons, these abilities and Attack stat (through Soul Triad) are considered to be at maximum.
Character
|
Ability
|
Details
|
Knight
|
Energy Flow
|
30 Poison damage per second over 5 seconds to all enemies plus 8 seconds of cooldown time added to active enemy cooldowns.
|
Claire
|
Toxic Gas
|
60 Poison damage per second over 10 seconds to a large area.
|
Claire
|
Toxic Gas/Acid Rain
|
60 Poison damage per second over 10 seconds plus Knockdown to an enemy that touches a poisoned pool of water.
|
Claire
|
Throwing Knife with Poison Knife
|
110 Poison damage per second over 10 seconds to enemies hit by Throwing Knife during the Mind Field Effect.
|
Blind
Like other comparisons, these abilities and Attack stat (through Soul Triad) are considered to be at maximum.
Character
|
Ability
|
Details
|
Knight
|
Pushback with Sightless
|
Inflicts Blind for 9.5 seconds and Stagger.
|
Knight
|
Knockdown with Sightless
|
Inflicts Blind for 9.5 seconds and Knockdown.
|
Knight
|
Power Drive with Sightless
|
Deal 216 damage (864 damage during the Body Field Effect) to an area and inflict 9.5 seconds of Blind.
|
Knight
|
Metastrike with Sightless
|
Deal 20 to 100 damage, gain a double damage/attack speed buff for 3 seconds and inflict 9.5 seconds of Blind.
|
Knight
|
Hookshot with Sightless
|
Deal 20 damage and Stagger, with Knockdown following at Stagger's end, plus 9.5 seconds of Blind. [EDIT: As of 2019/05/21, Hookshot was been removed]
|
Knight
|
Nightslash with Sightless
|
Knight deals 120 damage and Stun on initial slash, and if the attacks hits, creates an explosion to an area that deals 480 damage and Stun while reducing cooldown, plus 9.5 seconds of Blind. [EDIT: As of 2019/05/21, Nightslash is a usable ability]
|
Knight
|
Moonlight
|
Inflict 7.5 seconds of Blind to a large area in front of Knight.
|
Jimmy
|
Shuriken with Zipmore Dirks
|
Inflict 80 damage (240 with max level Ninja Knives), add a Fire Siphon tag to the enemy and inflict 4.5 seconds of Blind on a successful Shuriken hit. [EDIT: As of 2019/05/21, Zipmore Dirks no longer inflict Blind]
|
Jimmy
|
Smoke Grenade with Zipmore Dirks
|
Throw down a Smoke Grenade that makes party members in its area of effect invisible and add 4.5 seconds of Blind to any enemies in range of the Smoke Grenade's initial creation. [EDIT: As of 2019/05/21, Zipmore Dirks no longer inflict Blind]
|
Brooks
|
Flashbang
|
Inflict 12 seconds of Blind to a very large area.
|
Cooldown Add/"Silence"
Like other comparisons, these abilities and Attack stat (through Soul Triad) are considered to be at maximum.
Character
|
Ability
|
Details
|
Knight
|
Energy Flow
|
Add 8 seconds of cooldown time to active enemy cooldowns to all enemies plus 30 Poison damage per second over 5 seconds.
|
Tara
|
Backhand with Restrict Axe
|
Deal 60 damage, inflict 2 seconds of Stun and add 13.5 seconds of cooldown time to active enemy cooldowns.
|
Tara
|
Skill Strike with Restrict Axe
|
Deal 40 damage, boost Tara's Defense by 50% for 5 seconds and add 13.5 second of cooldown time to active enemy cooldowns.
|
Tara
|
Mindcloud
|
Add 11 seconds of cooldown time to active enemy cooldowns to all enemies, and if the Earth Siphon Field Effect is active, inflict 80 damage and 2 seconds of Stun.
|
Instant Death
Like other comparisons, these abilities and Attack stat (through Soul Triad) are considered to be at maximum.
Character
|
Ability
|
Details
|
Knight
|
Death-Defying
|
Inflict 180 damage and inflict Instant Death at 10% threshold (25% during Mind Field Effect).
|
Tara
|
Decapitate
|
Inflict Instant Death at 20% threshold (40% during Mind Field Effect and as high as 50% with max level Ceres Cleaver equipped).
|
Tara
|
Chasm/Bottomless Pit
|
Inflict 240 damage, and if the Earth Siphon Field Effect, inflict Instant Death at 30% threshold (60% if Path to Hell/Styxpath touches that Chasm and as high as 70% with max level Ceres Cleaver equipped).
|
Tara
|
Path to Hell
|
Inflict Instant Death at 15% threshold, and if the Earth Siphon Field Effect is active, add 3% per Chasm that the Path to Hell touches.
|
Invincible abilities
Like other comparisons, these abilities and Attack stat (through Soul Triad) are considered to be at maximum. Does not include barriers, despite their almost full invincibility.
Character
|
Ability
|
Details
|
Cherry
|
Hyper Blade
|
Cherry deals 4 slashes at 40 damage per slash (80 per slash during the Body Field Effect) over a sizeable area, and is invincible while doing so.
|
Cherry
|
Stand Ground
|
Cherry suffers 0 damage while blocking. Though technically not an actual invincible ability (which ignore damage and effects outright and skips the damage forumlae), this still counts, since Cherry nullifies all damage and the requirement to block for Stand Ground to activate causes Stagger/Stun/Knockdown/Knockback to not work against her.
|
Cherry
|
Line Overdrive
|
Cherry deals 80 damage while charging in a straight line, and is invincible while doing so.
|
Cherry
|
Bladecopter
|
Cherry throws her sword forward to deal 60 damage (180 damage with max level Lyra Buster) and 4 seconds of Stun, and is invincible while doing so. If her Attack Chopper has been activated by killing an enemy with Bladecopter, Bladecopter's cooldown is removed and her next Bladecopter deals 300 damage (900 damage with max level Lyra Buster) and 6 seconds of Stun.
|
Cherry
|
Phantom Break/Phantom Protect
|
Heals any ally (living or dead) for 30 HP and provides 2 seconds of invinciblity to target
|
Cook
|
Pushback/Steel Pushback
|
Inflicts Stagger and makes Cook invincible for 1 second on successful Pushback.
|
Jimmy
|
Smoke Grenade
|
Inflicts Stagger to an area, is an escape tool and reduces cooldowns. Jimmy is invincible during Smoke Grenade's escape when a direction is held. [EDIT: As of 2019/05/21, Smoke Grenade has been reworked to have this]
|
Jimmy
|
Spiritcharge/Spirit Aegis
|
Jimmy adds Defense + 50% to himself, and if his HP is under 25%, becomes invincible for 3 seconds.
|
Brooks
|
Crossguard/Perfect Block
|
Brooks is invincible while using Crossguard, and if he is hit during the Crossguard parry, the enemies are inflicted with knockback, his cooldowns are reduced and he gains 3 seconds of invincibility.
|
Brooks
|
Blastback/Leaps and Bounds
|
Brooks deals 80 damage to large area in front of him while performing an invincible leap backwards.
|
Cooldown reduction
Like other comparisons, these abilities and Attack stat (through Soul Triad) are considered to be at maximum. This is different from passive abilities that permanently lower cooldown on a specific per-ability basis; focus here is more towards Active Abilities being triggered.
Character
|
Ability
|
Details
|
Knight
|
Nightslash/Good Night
|
Knight deals 120 damage and Stun on initial slash, and if the attacks hits, creates an explosion to an area that deals 480 damage and Stun while reducing cooldown. [EDIT: As of 2019/05/21, Nightslash has been added as a usable ability]
|
Knight
|
Sustained Faith/Faith Rewarded
|
On calling Sustained Faith, Knight gains Combat Movement + 100%, a Defense - 100% debuff (if not in the Mind Field Effect) and all of his active cooldowns are reduced by 5 seconds.
|
Knight
|
Reaper's Beckon (passive)
|
With a max level Ragnarok equipped, Knight's Body ability cooldowns are all 5 seconds shorter.
|
Alberto
|
Elixir/Divine Light
|
Heals all living allies for 25 HP (62 HP with Inner Strength active), pushes heavily to the Mind Field Effect and reduces all allies' cooldowns by 5 seconds.
|
Alberto
|
Monk's Focus (passive)
|
With a max level Beast Claws equipped, Alberto's Mind abilities have their cooldowns reduced by 2.5 seconds every time he triggers Counter successfully.
|
Alberto
|
Brutality (passive)
|
With a max level Knife Knuckles equipped, Alberto's Body abilities have their cooldowns reduced by 10 seconds when he personally delivers the final blow to an enemy.
|
Pound
|
Pushback/Pushback Energize
|
On successful Pushback, Pound inflicts Stagger and reduces all of his cooldowns by 2 seconds.
|
Claire
|
Ninja/Opportunist
|
Claire charges forward in a straight line dealing 20 damage, and if the Body Field Effect is active, Claire reduces all of her cooldowns by 3 seconds.
|
Jimmy
|
Dead Drop/Necromancer's Landing
|
Leaping slash that deals 150 damage and Stagger to an area while reducing cooldowns by 2 seconds on successful hit. [EDIT: As of 2019/05/21, Dead Drop is now a usable ability]
|
Jimmy
|
Smoke Grenade
|
Inflicts Stagger to an area, is an escape tool and reduces cooldowns for every enemy hit by a half second per enemy. [EDIT: As of 2019/05/21, Smoke Grenade has been reworked to have this]
|
Jimmy
|
Beyond Eternity
|
Removes all cooldowns to Jimmy's allies at the cost of Jimmy's own cooldowns. Also heals Jimmy for 25 HP and gives the party a Combat Movement + 100% boost for 5 seconds.
|
Brooks
|
Crossguard/Cooldown Guard
|
Brooks is invincible while using Crossguard, and if he is hit during the Crossguard parry, the enemies are inflicted with knockback, his cooldowns are reduced and he gains 3 seconds of invincibility.
|
Brooks
|
Druid Psyche
|
If the Earth Siphon Field Effect is active, Brooks' Mind abilities have 3 seconds less cooldown.
|
Elemental themes under the elemental Siphon Field Effects
Like other comparisons, these abilities and Attack stat (through Soul Triad) are considered to be at maximum.
Since each character has differing reasons to have their Siphon build push the Field Effect towards their own elemental Siphon Field Effect, this will briefly outline their theme and what can be expected from their elemental control over the Field Effect. The name of their elemental theme has no effect in-game (is just flavour text here), as the only important part is what their element is.
Character
|
Innate Element
|
Elemental Theme
|
Battlefield Goals
|
Cherry
|
Wind
|
Wind
|
Use the Wind Siphon Field Effect to create a battlefield of constant Knockback to stall the enemy, through the Wind Siphon Field Effect's windbursts, Cherry's Tornados (as she can bring forth 4 with one call) and Cherry's burst damage Violent Gusts, as well as use Dark Energy to reduce enemy Attack stats to stall them further and keep the Wind Siphon Field Effect in play.
|
Knight
|
Water
|
Ice
|
Use the Water Siphon Field Effect to being forth even more sets of Deep Freeze Ice so they can be exploded by Fumarole to create over 100 projectiles that each deal 120 damage (240 with max level Devastator) flying across the battlefield in every direction (13 Deep Freeze ice sets x 8 ice spikes on explode = 104).
|
Alberto
|
Wind
|
Lightning
|
Use the Wind Siphon Field Effect to allow Static to not only Stun, but create powerful (but erratic) Thunder Storms and use System Shock to keep enemies locked in the area of the Thunder Storms.
|
Tara
|
Earth
|
Earth
|
Use the Earth Siphon Field Effect to not only make use of attack-all abilities, but to fill the battlefield with Instant Death Bottomless Pit Chasms to end fights very early.
|
Pound
|
Earth
|
Nature
|
Use the Earth Siphon Field Effect to grow wide-area, high-damage Death Forests. A single Death Forest tree, if the enemy is hit across all stages of it from Mindspike to full grown Dark Arts-infused Death Forest tree, can do close to 3000 damage PER TREE (ignoring Dark Arts and Vampire damage boosts to Pound, Pound's choice of weapon, debuffs like Claire's Throat Jab, etc.), making Pound's slow growing Death Forest deadly if the party keeps the enemy fighting where the forest grows.
|
Cook
|
Fire
|
Fire
|
Use the Fire Siphon Field Effect to start and spread fires using Field Flame, Viper Beam/Dragon's Breath, Viper Blast/Incendiary and Far Shot with Conflagration to create a field of damage-over-time flames that waste away the enemy while Cook fights on as usual. An enemy suffering from damage from 5 flames at once will suffer 75 damage per second (150 if Cook has a max level Burnarang), and this large area will ensure that more than one enemy will be engulfed in these infernos.
|
Claire
|
Water
|
Water
|
Use the Water Siphon Field Effect with Rainfall to cover the battlefield in up to 24 Knockdown-inflicting pools of water in one call so that they cannot fight back for a short time and suffer more damage while they're prone. For good measure, use Torrent to place even more pools of water onto the battlefield, and for even more good measure, use Toxic Gas/Acid Rain to make those pools of water poisonous.
|
Jimmy
|
Fire
|
Explosion
|
Use Shurikens and Smoke Grenades to fill enemies and the battlefield with combustible Fire Siphon tags, then use Crimson Force to detonate them in a chain for high damage and a ridiculous number of explosions under the Fire Siphon Field Effect. [EDIT: As of 2019/05/21, Smoke Grenade do not count towards this, just Shurikens]
|
Brooks
|
Earth
|
Gravity
|
Control who goes where on the battlefield. Use Field Tactics to drag allies to Brooks and use Power Drag to drag an enemy to Brooks (then deal Body attacks and blast them away), or throw out a Pandemonium to send enemies flying every which way. Use High Gravity and Black Hole to immobilize enemies and keep the Earth Siphon Field Effect active to enhance Brooks' other attacks and lower their movement speed with the Field Effect's sandstorm so that they move so slowly, they might as well be immobilized from that, too.
|
|