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Nanowish expansion update - October 24, 2025 This progress update has good news and bad news. The bad news first -- City Expansion has been cancelled for the Nanowish expansion, and there is a dev blog page detailing the reasons behind the decision. As for the good news, the Nanowish expansion has otherwise been going smoothly, with the story event content (cutscenes, NPC dialogue, travelling between maps) for Story Mode and Side Stories completed. The size of the Nanowish expansion in terms of story content is MUCH bigger than previous expansions. In terms of event piece count (messages, movement, playing music, animating a character, fading a screen, and so on -- can be used as a measurement for scene complexity at times), the Nanowish expansion's event piece count for Story Mode and Side Stories is about 91% of what the base game's event piece count had for Story Mode (compared to Legends Overload at ~27%, Tenebris at ~54%, Into The Past at ~29% and Warbeasts at almost 58%). As a result, Nanowish makes up about 25% of The Demon Rush: Legends Corrupt's total event piece count against the base game, the 4 currently released expansions and the currently unreleased Nanowish expansion. Even though Nanowish does not match or exceed the base game in event piece count, it does actually surpass it for cutscene event count (where, so far as this count is concerned, a cutscene event consists of the actual cutscenes and battles up until the player is able to be out of the cutscene/battles). Nanowish's cutscene event count for Story Mode/Side Stories is about 132% of the base game's cutscene event count for Story Mode. This is in comparison to ~62% for Legends Overload, ~82% for Tenebris, ~70% for Into The Past and ~80.5% for Warbeasts (does not include Counterintelligence cutscenes), which puts Nanowish's cutscene event count at about 25% against the base game and 5 expansions (similar to the event piece count). At present, Nanowish also has more message box events than the base game, with ~117.6% of the base game's message box count. This is also compared to 20% for Legends Overload, ~57.7% for Tenebris, ~32.6% for Into The Past and ~63.6% for Warbeasts. This puts Nanowish at roughly 30% of the total message boxes for the base game and 5 expansions. At the pace that Nanowish is currently going at and with City Expansion no longer being developed, there is a very strong possibility that the Nanowish expansion will be released in a shorter timeframe than previous expansions. There's always the chance of things being slowed down due to development problems or real life, but if I can keep up the pace well enough, Nanowish's development could be considered half done, or at least something close to that. With the story content data completed, the 5 new upcoming Side Stories for Nanowish can be revealed. If Solen and Stel'cra'ded do not sound familiar, that is because they were not in the game up until this point.
Work on models, maps and music is next, and with the way that progress is going for Nanowish, I hope to get them done sooner than normal. |