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Character Guides - Brooks - Abilities, Mind - May 30, 2020



Flashbang


Pros

Brooks starts with Flashbang by default in Story Mode and Endless Dungeon. Flashbang is a projectile that, when maxed out, explodes on collision for massive area Blind that can last up to 12 seconds -- which means that while enemies are attacking wildly around them, that will be up to 12 seconds where they will not be using abilities. Its cooldown can normally hit as low as 15 seconds, but Brooks' Tactical Rifle weapon can allow it drop to 5 seconds, where with proper timing, Brooks can Blind-lock enemies to holding their position and not using their abilities, as he attacks from a distance.


Cons

Flashbang deals no damage and the associated Blind-lock will have gaps in it, since Blind cannot be re-applied again until the initial Blind wears off. Even though Brooks will be safe when attacking Blinded enemies, they will still be able to hurt other party members up close with their wild thrashing.



Blastback


Pros

Brooks starts with Blastback by default in Story Mode and Endless Dungeon. Blastback is an invincible escape ability that deals Attack x 2 damage and Knockback to an area as Brooks is launched backwards. With the Leaps and Bounds passive in the Heavy Focus tree and the Pushbreak passive in the Crossguard tree, Brooks can use Blastback to inflict his powerful Pushbreak debuff to this wide area and get some collision damage in with Knockback.


Cons

Blastback is a good escape tool for long-range playstyles, but angle of escape needs to be considered for Knockback collision damage builds, as if Brooks launches too far away, he will have a hard time capitalizing on the Pushbreak debuff he just inflicted.



Multi-Shot


Pros

Multi-Shot is a buff that allows Brooks' basic hitscan attacks to be used once every half second instead of once every full second for up to 8 seconds, and a cooldown as low as 15 seconds. While active, Multi-Shot's Rapidfire Focus can add 1 extra damage per enemy hit while Multi-Shot is active, resetting to 0 when it is done -- if 9 hits landed with Rapidfire Focus, 9 damage is added on the following hit. Brooks' Howitzer weapon during the Mind Field Effect hits an area, which means more damage overall with more enemies hit, and the added damage from Rapdifire Focus ignores Mind Field Effect (it is added after all damage calculations), giving it a bit of extra use against high defense enemies.


Cons

Multi-Shot is an ability that boosts Brooks' basic attacks a good deal, and is suited mainly towards the Mind Field Effect, but it is not meant to be a massive unlimited range damage boost -- Brooks will likely need to rely on Eagle Cannon and Pushbreak, as well, for better long range damage, as Multi-Shot is just one piece of his long-range damage combo, namely the double speed attack part of it.



Eagle Cannon


Pros

Eagle Cannon is a buff that allows Brooks' basic attacks to deal up to 3x damage the further he is away from enemies, at the cost of Defense - 100% -- which should not be an issue if he uses it at the distance needed to hit 3x damage. During the Mind Field Effect, Eagle Cannon's defense debuff is removed from Brooks and all of his basic attacks inflict Knockback -- which works great with Multi-Shot's high speed and Pushbreak's collision damage debuff for a powerful long-range collision damage assault.


Cons

Eagle Cannon has a very short 3 second duration -- it needs to be timed correctly with Multi-Shot to deal its best damage, and with Blastback/Pushbreak/Mind Field Effect to add powerful collision damage to the mix. Planning is needed with Eagle Cannon to make the most of it. Its defense debuff also means Brooks must watch for projectile users targetting him.



Heavy Focus


Pros

Heavy Focus is a buff that causes Brooks' next basic attack to inflict Knockback with very large Knockback distance. Heavy Focus lasts until Brooks lands a hit on an enemy, and cooldown does not begin until Heavy Focus wears off, but its not a huge deal, since its cooldown can drop as low as 5 seconds. The Heavy Focus tree is also where the Leaps and Bounds passive for Brook's collision damage builds can be obtained -- Heavy Focus itself can be a good follow-up to Blastback/Pushbreak after his backwards escape ends.


Cons

Heavy Focus is nice for a quick hitscan Knockback, but it is more of a supporting tool to get an enemy off of a character than it is meant for straight-up damage.









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