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Character Guides - Jimmy - Abilities, Siphon - May 30, 2020



Vital Shot


Pros

Jimmy starts with Vital Shot by default in Story Mode and Endless Dungeon. Vital Shot is a projectile that, when maxed out, deals Attack x 2 damage and heals Jimmy for 15 HP if it hits, for 8 seconds of cooldown. Its Vital Pulse passive unleashes a pulse on collision that deals up to Attack x 4 damage to a sizeable area that heals Jimmy for 15 HP per enemy hit by the pulse. Assuming an enemy hit by the projectile and 4 enemies hit by the pulse, this can heal Jimmy up to 75 HP -- this makes Vital Shot a powerful self-healing tool for Jimmy with little cooldown.


Cons

Vital Shot itself deals little damage, and its healing potential is based on upon how many enemies Jimmy can hit with one Vital Shot -- one enemy present on the battlefield means reduced healing.



Heal


Pros

Jimmy starts with Heal by default in Story Mode and Endless Dungeon. Heal is a standard healing ability, and Jimmy can have it reach as high as 70 HP per casting with no other conditions needed, with a cooldown as low as 15 seconds.


Cons

As per usual, any healing ability is a good ability to have. It does, unfortunately, require Augmentor investment into the Withstand Seal tree to reach its 70 HP power, though.



Vital Wave


Pros

Vital Wave is an ability that deals Attack x 2 damage to a large area around Jimmy with a cooldown of 15 seconds. Vital Wave has a very unique trait to it -- it completely neutralizes and resets the Field Effect, making it a useful tool for removing an unwanted Field Effect forced on by the enemies.


Cons

Vital Wave is weak damage-wise, and any team build relying on a Field Effect will not want this, since they will likely have their own methods of influence in their team build. This ability is meant for team builds not using any Field Effects or for the Vital Shot passives in this tree.



Withstand Seal


Pros

Withstand Seal is a barrier that nullifies all attacks, abilities and projectiles for 3 seconds, and can have a cooldown hit as low as 5 seconds (making it a good Fire Field Effect influencer/maintainer). Withstand Seal's tree also contains Jimmy's Heal Power passives to boost his Heal ability to 70 HP.


Cons

Withstand Seal lasts a short time and needs to be re-applied often. It also does not nullify whole battlefield abilities, like the Teras' Earthquake.



Crimson Force


Pros

Crimson Force unleashes an explosion that, at maximum, deals up to Attack x 4.5 to an area in front of Jimmy, with a very small cooldown of 5 seconds. Jimmy can gain the ability to have his Shurikens tag enemies with a Fire Siphon Tag -- if Crimson Force hits any enemy with a Fire Siphon Tag, an additional Crimson Force explosion is triggered that deals up to Attack x 7.5 damage; if the Fire Field Effect is active, 4 explosions are created that each deal up to Attack x 18 damage. Jimmy can also gain zero cooldown on his Shurikens while the Fire Field Effect is active.


Cons

Crimson Force has little negatives, since it is at least a decent damage ability with a good area of effect and a very low cooldown. However, given Jimmy's overall low Attack, it will not be true damage dealer material unless the Fire Field Effect is active.









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