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Character Guides - Cook - Abilities, Mind - May 30, 2020



Far Shot


Pros

Cook starts with Far Shot by default in Story Mode and Endless Dungeon. Far Shot causes Cook to throw his ranged weapon, which deals Attack x 0.5 damage and ricochets off of any walls and battle boundaries. If Cook stands still, his ranged weapon will eventually return to him. Through Discus Doom, Cook can have his Far Shot grant Defense buffs to his allies, inflict extended Knockdown with Fatality/Sleeparang/the Mind Field Effect and with the right Field Flame passive, use his ranged weapon to spread fire around the battlefield. Far Shot, unless Boulder is equipped, does not add to any Field Effect, so overusing it does not force a Mind Field Effect where it is not wanted.


Cons

Far Shot is a very useful and versatile tool and part of Cook's playstyle, but it is weak if it does not have Fatality/Discus Doom as buffs, Sleeparang for Knockdown, is not used to spread fire with Conflagration or not used as an Earth Field Effect influencer/maintainer with his Boulder weapon. It can also take some getting used to in deciding when to use Far Shot to throw Cook's ranged weapon for extra damage at a distance or when to keep holding it and use it for extra melee damage.



Fatality


Pros

Cook starts with Fatality by default in Story Mode and Endless Dungeon. Fatality doubles all of Cook's ranged weapon damage when it is thrown from Far Shot. When maxed out, calling Far Shot again triples his ranged weapon's area of effect for 1 second with Fatality active, and with the Sleeparang weapon equipped and both Fatality and the Mind Field Effect active, Cook can inflict Knockdown with an extended time to any enemies his ranged weapon hits.


Cons

Fatality's cooldown is quite high, hitting no lower than 25 seconds (and the cooldown does not recover until Fatality ends). If Cook is not making his ranged weapon a primary point in his build, Fatality will have little use.



Strength


Pros

Strength is a buff that allows Cook's basic attacks and Body abilities to deal up to 3x damage for 8 seconds, making it essential for any Body Field Effect builds.


Cons

Strength has a massive 30 second cooldown, which does not begin recovery until Strength's 8 second duration ends. Poor timing of it or Cook's Body abilities can be a significant setback.



Provoke


Pros

Provoke forces all enemies to target Cook for 8 seconds (15 during the Mind Field Effect). It is ideal that all enemies target Cook (if Cherry is not present), as Cook not only has high defensive stats to throw around, but he can combine Provoke with Life Shield to boost Defense higher and heal himself, making him even more capable of surviving any enemy assault. Provoke also has a 10 second cooldown, making it invaluable for any team build. Since all Cook typically needs to do to tank is use Provoke, he can set up his tanking faster than Cherry.


Cons

Provoke does not protect allies from large area attacks (and is where Cherry's tanking has an advantage over Cook's). Despite its low 10 second cooldown, its cooldown does not start until Provoke wears off.



Discus Doom


Pros

When maxed out, Discus Doom is a buff that triples his ranged weapon's area of effect, doubles it travel speed (which ultimately means double the ricochets, which leads to double the ranged attacks in the same time period), boosts Defense + 50% of all allies it touches for 3 seconds and, most importantly, does not return to Cook while active, allowing him to keep fighting without worrying about dodging its return. Invaluable for Boulder (massive Earth Field Effect influence/maintainance), Fatality/Sleeparang (frequent Knockdown) and Fire Field Effect builds (fire spread more frequently).


Cons

Discus Doom works poorly with Body abilities, since Cook needs to hold his ranged weapon when using them to make the most of their high-damage/high-cooldown composition.









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